I am the Director of Augmented, Virtual, and Mixed Reality Tools at Unity, managing a team of cross-disciplinary artists and engineers. My group explores how humans will interact with computers in the future, and what tools we need to make to enable that future.
Our open-source VR extension for Unity, EditorVR, was released in December 2016 and is available on Github for you to download and customize. Our latest product, Unity's Mixed and Augmented Reality Studio, was released on June 1, 2020, and is available to buy today.
My interest range from creation tools to improved cognition and intent, digitally augmented social and physical spaces, applied machine learning, and hardware for new mediums—specifically, human inputs for computing. I love hearing about new work in tech, from headsets to holograms, and any company pushing the boundaries on how we can create a future we all want to live in.
I like giving talks, particularly around the future, altered realities, and how we make immersive tools at Unity. This list is a bit of a working journal; the ones I actually recommend taking a glance at have a ✶ star next to them.
Let me know if you'd like slides or the Keynote files for any given talk; I'm happy to share.